﻿using System.Collections;
using System.Collections.Generic;
using BearUtil.Hidden;
using Sirenix.OdinInspector;
using UnityEngine;
namespace BearUtil
{
	[CreateNodeMenu("自定义节点/创建地图物品"), Title("创建地图物品"), NodeTintAttribute("#437CB4")]
	public class CreateMapItem : BearNode
	{

		public override int type { get => 11;}
		[LabelText("物品ID")]
		public int map_item_id;
		[LabelText("生成位置X")]
		public float create_item_pos_x;
		[LabelText("生成位置Y")]
		public float create_item_pos_y;
		[LabelText("入场效果")]
		public string generate_anime;
		[LabelText("朝向")]
		public ObjectDirection item_direction;
		[LabelText("指定OBJID")]
		public int obj_id;
	}
}
